Crash Site

Final Comp

Final Comp

Close up of the re-textured Animation Mentor Rig Moya (the Enforcer).

Close up of the re-textured Animation Mentor Rig Moya (the Enforcer).

Close up of Moya's upper body. (Early LookDev).

Close up of Moya's upper body. (Early LookDev).

Close-up of Moya's lower body. The jeans were fun :)

Close-up of Moya's lower body. The jeans were fun :)

Early Lookdev of Moya posed.

Early Lookdev of Moya posed.

Re-UVing the bike in Blender. I made a script to apply vertex colors to bring into Substance Painter.

Re-UVing the bike in Blender. I made a script to apply vertex colors to bring into Substance Painter.

Re-texturing the bike in Substance Painter. PS: I still haven't come to grips with the not-that-new way of managing UDIMs. I always use the legacy texture sets.

Re-texturing the bike in Substance Painter. PS: I still haven't come to grips with the not-that-new way of managing UDIMs. I always use the legacy texture sets.

Look Dev of Re-textured Bike.

Look Dev of Re-textured Bike.

Almost all assets were carried over from old projects and repurposed. In particular the back building is from Renderman's Timeless Challenge, which I started, but never finished.

Almost all assets were carried over from old projects and repurposed. In particular the back building is from Renderman's Timeless Challenge, which I started, but never finished.

Phoenix in Max before I sent the .aur cache over to Maya.

Phoenix in Max before I sent the .aur cache over to Maya.

That thickness doe.

That thickness doe.

Leaning into TyFlow to provide source particles for my ground flares.

Leaning into TyFlow to provide source particles for my ground flares.

The smoke sim for the ground flare. Phoenix / Max and then loaded into Maya as a VrayVolumeGrid.

Scattering some bricks, debri from Quixel with TyFlow and a bit of hand placement.

Wireframe on Shaded.

Wireframe on Shaded.

The last time I used Maya, "Render Setup" was called "Render Layers". The general workflow was the same with some added awesome features, like overrides based on transforms vs shapes vs lights, etc. Soo powerful.

The last time I used Maya, "Render Setup" was called "Render Layers". The general workflow was the same with some added awesome features, like overrides based on transforms vs shapes vs lights, etc. Soo powerful.

Early WIP of scene in Nuke.

Early WIP of scene in Nuke.

For Optical Flares, I first started toying with some of the Nukepedia gizmo, and almost bought the nuke plugin from VideoCopilot. Until I checked out openfx in Resolve Studio. Resolve handles the conversion from ACES to Rec709 so well!

For Optical Flares, I first started toying with some of the Nukepedia gizmo, and almost bought the nuke plugin from VideoCopilot. Until I checked out openfx in Resolve Studio. Resolve handles the conversion from ACES to Rec709 so well!

This is a lookdev exercise I started 2 weeks ago for an animation test I am planning this summer. In the end, I realized I didn't want to relearn Phoenix in Maya and instead did most of that in Max, and then sent the caches over to Maya for scene assembly.

The biker is actually an incredible rig from Animation Mentor, and I just re-textured her for this project. Moya doesn't pop up as much in demo reels, I noticed, so I thought I'd give her some love. Check her out:
https://www.animationmentor.com/blog/introducing-viktor-and-moya-two-new-animation-mentor-character-rigs/
Character design by Dei G., Modeling by Ander Liza, Rigging by Joshua Cote.

The bike is a rig I picked up randomly from cgtrader and honestly blew my mind. It has since been pulled from their market, but I believe it was a Harley Davidson XR1200X. I just replaced the wheels and textures as well as a few components. It asset came fully rigged, and well.

The building assets are an amalgamation of past projects and odd pieces I picked up from Quixel / cgtrader.
The very distant building in the center was lifted from my uncompleted render for the Renderman "Timeless" Challenge:
https://renderman.pixar.com/news/renderman-timeless-art-challenge-final-results.