Father. Husband. 3D Artist.
I am a CG Professional with a focus in Animation and FX.
I love a challenge and am drawn towards artist who push those around them to grow.
Rigging, animation, matchmove, FX, rendering and compositing
Teach 16-week course designed to introduce students to the Unity Game Engine.
It was my job to make sure my team had what they needed when they needed it, so that they could continue to work the magic that they do.
Day to to day, I interfaced with upper management to make sure that the 3D demands of a multimedia company were met, and I helped manage projects from start to finish.
Worked on all aspects of 3D pipeline, and worked as a motion artist, as well as developed prototypes for games in Flash.
Digitally colored storyboard panels for the feature film Ice Age 3: Dawn of the Dinosaurs.
After working as a Production Assistant, I was hired as a 3D artist where I modeled, textured, lit and rendered shots for a TV pilot.
I was hired after working as an intern for a couple months. My duties included 2D animation, Compositing/Special FX, and Flash work.