Paris Hall
Paris Hall
Animator | FX Artist
Ossining, United States

Summary

Father. Husband. 3D Artist.
I am a CG Professional with a focus in Animation and FX.
I love a challenge and am drawn towards artist who push those around them to grow.

Resume PDF

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Skills

Rendering3D Animation3D ModelingEnvironment ModelingParticle EffectsRiggingCharacter AnimationHDR

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
3ds Max
3ds Max
DaVinci Resolve
DaVinci Resolve
Premiere
Premiere
Nuke
Nuke
Blackmagic Design Fusion
Blackmagic Design Fusion
V-Ray
V-Ray
After Effects
After Effects
Photoshop
Photoshop
RenderMan
RenderMan
Arnold
Arnold

Productions

    • Video Game
      Hello Puppets: Midnight Show
    • Year
      2022
    • Role
      Technical Animator
    • Company
      Otherworld
    • TV Production
      Pentaverate
    • Year
      2022
    • Role
      FX Artist
    • Company
      Freelance
    • Movie
      Ice Age: Dawn of the Dinasaurs
    • Year
      2009
    • Role
      Temp Photoshop Artist
    • Company
      Blue Sky Studios
    • TV Production
      Speed Racer: The Next Generation
    • Year
      2008
    • Role
      BG Production Assistant, Modeler, Render Wrangler
    • Company
      Animation Collective
    • TV Production
      PSYCH: The Big Adventures of Little Shawn and Gus
    • Year
      2008
    • Role
      Assistant Animator
    • Company
      8 Hats High Animation

Experience

  • FX Artist & CG Generalist at Freelance
    NY, United States of America
    January 2007 - Present

    Rigging, animation, matchmove, FX, rendering and compositing

  • Adjunct Professor at Montclair State University
    Montclair, United States of America
    January 2022 - Present

    Teach 16-week course designed to introduce students to the Unity Game Engine.

  • Freelance CG Generalist | Tech Director at Radius Digital Science
    Montclair, United States of America
    January 2016 - Present

  • Director of 3D at All Things Media
    Mahwah, United States of America
    June 2015 - January 2016

    It was my job to make sure my team had what they needed when they needed it, so that they could continue to work the magic that they do.

    Day to to day, I interfaced with upper management to make sure that the 3D demands of a multimedia company were met, and I helped manage projects from start to finish.

  • Senior Animator at All Things Media
    Mahwah, United States of America
    March 2013 - June 2015

  • 3D Generalist / Art Director at VisualMD
    NYC, United States of America
    November 2010 - March 2013

  • 3D Generalist / Motion Graphic Artist at Ogilvy CommonHealth Worldwide
    Parsippany, United States of America
    November 2009 - July 2010

  • 2D / 3D Generalist, Flash Developer at Tournament1 Corp
    Stamford, United States of America
    April 2009 - October 2009

    Worked on all aspects of 3D pipeline, and worked as a motion artist, as well as developed prototypes for games in Flash.

  • Temp Photoshop Artist at Blue Sky Studios
    Greenwich, United States of America
    November 2008 - December 2008

    Digitally colored storyboard panels for the feature film Ice Age 3: Dawn of the Dinosaurs.

  • Production Assistant, Render Wrangler, Modeler at Animation Collective
    NYC, United States of America
    January 2008 - October 2008

    After working as a Production Assistant, I was hired as a 3D artist where I modeled, textured, lit and rendered shots for a TV pilot.

  • Assistant 2D Animator, Compositor, Flash Artist at 8 Hats High Animation & Production
    Middletown, United States of America
    January 2007 - January 2008

    I was hired after working as an intern for a couple months. My duties included 2D animation, Compositing/Special FX, and Flash work.