This is a lookdev exercise I started 2 weeks ago for an animation test I am planning this summer. In the end, I realized I didn't want to relearn Phoenix in Maya and instead did most of that in Max, and then sent the caches over to Maya for scene assembly.
The biker is actually an incredible rig from Animation Mentor, and I just re-textured her for this project. Moya doesn't pop up as much in demo reels, I noticed, so I thought I'd give her some love. Check her out:
Character design by Dei G., Modeling by Ander Liza, Rigging by Joshua Cote.
The bike is a rig I picked up randomly from cgtrader and honestly blew my mind. It has since been pulled from their market, but I believe it was a Harley Davidson XR1200X. I just replaced the wheels and textures as well as a few components. It asset came fully rigged, and well.
The building assets are an amalgamation of past projects and odd pieces I picked up from Quixel / cgtrader.
The very distant building in the center was lifted from my uncompleted render for the Renderman "Timeless" Challenge: