COMPANY:Tournament1 ROLE:Designer(Motorcycle), Modeler, Texture Artist, Lighting & Rendering SOFTWARE: 3D Studio Max, Mental Ray, After Effects, Photoshop DATE:2009
This was the first project I worked on where I had to learn 3D Studio Max. It was also my first foray into game content development. I was responsible for designing the motorcycles, secondary vehicles and some environment structures. I also was responsible for the comp work, and hazy, bloom. The majority of the environment work and and all of the character modeling was produced by the awesome Marvin F. The rigging was executed by the always entertaining Justin Lashley. It was a fun experience and I learned object oriented programming on the job, something I lean on heavily today.